And here is the finished Kill Team! The latest UK and World news, from Mirror Online. Possibly worth considering into T3 if you’ve got the points to spend, but you’re probably better off just taking a second flail. It took a nerf in the most recent update and only deals one damage per hit, but it generates a lot of hit rolls. Skip it and go with another choice instead. Kill Team Hey everyone, I'm planning my kill team for a 100 point tournament this weekend and would just like to discuss the merits of different death guard loadouts. Plasma guns are stronger than the blight launcher when overcharged, but risky. You lose all ranged firepower but gain the ability to draw the attention of every single model in your opponent’s kill team until you’re finally put down, and that might take a while. Build based on your opponent’s list, and default to the axe if you’re not sure. To kill a single tactical squad in 9th takes 100 guardsmen in 12 inches and 3 company commanders, 3 platoon commanders, and a special charcter with an extra command to order all of then to first rank fire second rank fire. Your Terminators are even slower than others, so if you’re going to bring them, this is the most reliable way to make sure they’re in the thick of things causing problems. Ships from United States. Booby trapping their redoubt was a sneaky tactic. – Deep strike a Terminator that you set up in reserve. You can field them with a balesword or a bubotic axe, which are a power sword and power axe respectively that each re-roll 1s to wound. This is the good shit. $81.78 + shipping . The combi-plasma is good value here at 3 points – if you’re already putting this many points into one model, another 3 points to make it deal out damage as well as it can take it are likely well-spent. Please review photos carefully before buying. Elites updates this to affect your Terminators as well as your Plague Marines. Death Guard don’t get great tactics choices, and the useful ones they have are situational. Sometimes, like Rocky Balboa, you just want to show the other guy that no matter how much he’s got, it’s not enough to take you down. Sometimes, you don’t want to overwhelm your opponent with numbers, or with technological superiority, or with clever tactics and skillful deployment. Details about Warhammer 40k 7X Death Guard Plague Marines Kill Team Pro Painted See original listing. See more ideas about warhammer, warhammer 40000, warhammer 40k. However, those strengths will change based on the matchup. Im loving KT and have my teams ready to to go. flamer that has +1” more range and re-rolls 1s to wound. This gives you the opportunity to play aggressive and take risks in ways other factions can’t. ... Goonhammer. Each Terminator can also take a combi-plasma or combi-melta instead of its combi-bolter. They lack the. At first glance, Death Guard seem to be a team that relies on out-killing their opponents to win, but the ability to take Poxwalkers makes you a credible threat for board control, especially against low-model-count lists like Marines. You can also make him, The Tallyman is somewhat uninspiring, essentially being a Death Guard Chaplain with a plasma pistol and no crozius. Here, you’ll find a link to every Kill Team Focus so far. Their core units are expensive – even moreso than other Marines – but they’re tough as nails and can manage the heaviest weapons with ease. – Every model in the faction has this ability, which allows them to ignore unsaved wounds on a D6 roll of 5+. He’s more useful now that the Death Guard have more 1 CP tactics worth using thanks to the Annual. Luciferian. ... Warhammer 40k Space Marines Deathwatch Kill Team Veterans Vets Squad. At a starting cost of 114 points, this guy is expensive, but scary. We’ll be posting a new one every day for the next couple of weeks – so check back each day to learn more when your faction goes live. There is a fair amount of conversion work on these. For sale are 3 Vox Shambler Nurgle zombie/poxwalker miniatures from the Kill Team: Rogue Trader boxed setin New condition. For the first time in 40k's history, Grandfather Nurgle's favorite pus-sacks have gotten their own Codex, and it's a solid mix of the fluffy and crunchy. For the first time in 40k's history, Grandfather Nurgle's favorite pus-sacks have gotten their own Codex, and it's a solid mix of the fluffy and crunchy. There are very few “trap” choices available to you, and many of the options that seem less useful have niche uses that make them worth considering into certain lists. However, you’re likely to have to commit him anyway, so having this in your back pocket is useful. Plague Marines are strong, durable, and capable of taking on almost any threat using their specialist weaponry. 30-day returns. They also have the Aura of Rust rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. Play the odds and work to remove as many models as you can. Alpha Legion Kill team + Bonus Death Guard Kill team - posted in + WORKS IN PROGRESS +: Im trying to get my friend into wargaming, so rather then force him to spend a huge amount of money to buy an army only to discover he hates it. The Tallyman is somewhat uninspiring, essentially being a Death Guard Chaplain with a plasma pistol and no crozius. The item you've selected was not added to your cart. That means that for Death Guard, failing a save isn’t the end of the world. For sale are 3 Vox Shambler Nurgle zombie/poxwalker miniatures from the Kill Team: Rogue Trader boxed setin New condition. The entire group took the better part of May but I am very proud of the results. You’re going to have one of the best shooting models on the table. Their core units are expensive – even moreso than other Marines – but they’re tough as nails and can manage the heaviest weapons with ease. Your only new choices in Elites are two flavors of Terminators, and they’re both doozies. Warhammer 40000: Kill Team Elites Battle Report - Custodes vs. Death Guard. A solid choice to headhunt against Marines or MEQ. ... 40K Nurgle Death Guard Chaos Space Marines Plague Marine Champion. What's On Your Table: Death Guard Kill Team. Despite their somewhat limited options at list construction, Death Guard kill teams provide a strong core of capable all-rounders that can take on any opponent while still threatening board control with their cheap and plentiful Poxwalkers. Adeptus Mechanicus. Details about Warhammer 40K Nurgle Death Guard Chaos Space Marines Havocs Kill Team See original listing. Nauseous Rotbone, the Plague Surgeon NIB. The power fist lets you wound T4 on a 2+ and brings solid AP to the table. These are the core of any Death Guard list, and for good reason. Decisive Strike and Decisive Shot can provide a huge momentum shift for a price that’s easier to pay when you aren’t saving CP for something else. Here is another small update on my Death Guard Kill Team. You can bring two Gunners, two Fighters, and a Plague Champion, who can each be equipped to deal with most any threat. Performance & security by Cloudflare, Please complete the security check to access. Warhammer 40K Death Guard Lord of Contagion Fully Assembled, Painted and Based. Warhammer 40k 7X Death Guard Plague Marines Kill Team Pro Painted: Condition: Used. Expect this guy to draw a lot of hate, and do what you can to keep him alive until he makes it to combat. Expect every model in your opponent’s kill team to shoot at him from turn 1, but with 6 wounds and the same 2+/4++/5+++ as other Death Guard Terminators, he has a decent chance of making it across the board, and once he gets there, he’ll do work. I used one of the Plague Marines from the Dark Imperium Box, a Nemesis Warding Staff from the Grey Knights and two Chaos Marauder Flails for the Flail of Corruption conversion. And with everything except Poxwalkers benefitting from Transhuman Physiology, you’ll be able to stay in the thick of it even if you take a flesh wound. Once you’ve taken those four or five models, fill out with whatever else you need based on the points you have available, and bring a handful of poxwalkers to clog up the board and help control objectives or board sections. If you’re playing a Commanders game, these guys get even better – commanders within 3” of a Deathshroud gain an extra attack and can offload any hits against them onto their bodyguard on a 2+. Details about Warhammer 40K Nurgle Death Guard Chaos Space Marines Havocs Kill Team See original listing. Bringing even one of these will cost you a minimum of 40 points, but they’re incredibly durable and have access to some terrifying weaponry. His Seven-fold Chant ability is interesting, giving you a 1-in-6 chance of refunding CP spent on Tactics. This my Death Guard Kill Team, it's worked quite well so far, but I'm thinking of swapping the Blight Launcher for another Flail or Plague Spewer. Warhammer 40000: Kill Team Arena Battle Report - Death Guard vs. Genestealer Cult - Duration: 30:15. Warhammer 40k Kill Team … Death Guard have everything they need to dominate close-quarters engagements in Arena games – plague spewers and plague belchers are terrifying weapons in close, and your Marines and Terminators get re-rolls to wound in the Fight phase. It’s a bit too all-in to be reliable, so you’re probably better off taking flails on Plague Marines where losing one won’t completely kneecap you. What's On Your Table: Death Guard Kill Team. Death Guard Kill Team Febron Like I said before, Kill Team brought me back into the hobby, and since Death Guard has always been on my to-do list, this was the perfect opportunity for my first Kill Team. The core of your roster will probably wind up looking something like this, so take the opportunity to find the specific twists that work for you and make it your own. Kill Team: Admech, with special guests Command Point. – Poxwalkers may be weak, but they’re super cheap and you can bring a ton of them. Starting at 80 points makes this guy one of the more expensive choices for a Death Guard Commander, but he’s worth it. Доставка по всей России This makes certain scenarios (Terror Tactics, etc) particularly tough. The lower to-hit roll is a bit of a liability with only 2 attacks, but it’s 1 point cheaper than the Mace and Axe combo below and performs better against T4. In #25, we bring you the return of both the Deep Blue Plague (Death Guard) and the Sons of Sanguinius (Blood Angels), this time with Commanders by their side. I decided I would build two kill teams and introduce it to him that way. Starting at 80 points makes this guy one of the more expensive choices for a Death Guard Commander, but, tactic will take away their ability to fight in the Hammer of Wrath phase. Built using WordPress. Adeptus Astartes. • Guerrilla Miniature Games 7,595 views. Kill Team. Adding to your cart. – Death Guard don’t have quite as many options as loyalist Adeptus Astartes lists, but the ones they do have are pretty good. tactic lets him deal a mortal wound to each enemy model in close combat with any friendly models near him on a 4+. At 14 points, they bring an extra point of Toughness and a 5+ to ignore wounds over other Marines, making them difficult to dislodge compared to their loyalist brethren. The plaguesword is effective against targets with Toughness 3 and lower, especially those models that don’t have great saves, and also saves you a couple points into the bargain. Dále… Od 4.1.2021 můžeme opět pouze vydávat objednávky, balíky odesíláme běžným způsobem, tedy rychle :-) It’s hard to recommend taking these due to the huge points cost, but if you do, it’s a serious threat – assuming it can make it across the board. I spent a lot of time trying to get the right look for the green armour, using multiple washes and some brown glazes to get a dirty, swampy feel. Together, you are a Kill-team, and you are unstoppable." Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Army Showcase: TheChirurgeon’s Death Guard, Dark Angels at the Bartlesville Iron Halo ITC Major, Day 1: A Gunum Tournament Report, incredibly official Goonhammer store on RedBubble. He can take the same manreaper as the Deathshrouds, or swap it for free for a plaguereaper, which trades a point of strength for a flat 3 damage. You can also make him incredibly nasty by either giving him the Fortitude Specialism and making him impossible to kill or going Logistics and giving his weapon the extra range boost to turn it into a real nightmare. Details about Warhammer 40k 7X Death Guard Plague Marines Kill Team Pro Painted See original listing. ... 40K Nurgle Death Guard Chaos Space Marines Plague Marine Champion. Plague Marines start at 14 points and only go up from there, and your Elites choices range from 40 to 55 points. You will only bring one of these in your list, but they’re scary. If you really like Blight Grenades for some reason, this is the model for you. Unfortunately. To top it off, his (somewhat confusingly-worded). If you’ve got 3 points and an open slot in your list, fill it with one of these. They may only move 4”, but with no ranged weapons, you can advance them to move at something approximating a reasonable speed. ... Goonhammer. Toto rozšíření pro Kill Team obsahuje jednotku složenou z 5 figurek Death Guard. Unsubscribe. You could also play around with specialist choices to find the one that works for you – taking a Zealot with Flail of Corruption gives you a second model that benefits from the additional d3 attacks rather than just 1 on the charge, which could be a nasty surprise. Also pay close attention to the new Tactics from the Annual. Use your dangerous combat units to create space for your Poxwalkers to hold objectives and score. Astra Militarum. The new Terminator choices with Elites are some of the hardest units to shift in the entire game, and back that up with some absolutely terrifying weapon choices. You’re also probably going to be harder to kill than the other person. It performs decently against T4 and will absolutely shred T3. – Give up your first round of CP to add +1 to hit and wound rolls for a chosen model for the rest of the game on a 2+. Your chaff choice. Start or expand your collection. Over 12,000 reviews & 9.9/10 on Trustpilot. Warhammer 40k 7X Death Guard Plague Marines Kill Team Pro Painted: Condition: Used. This will also trigger if you pick up a kill at range with one of your auto-hitting weapons, letting you pick up points even on Arena’s more tightly packed boards. When choosing your options from this list, think about how the various specialist and wargear options will help you against a given enemy, and choose accordingly. Just don’t rely on them to pick up a kill. Ultimately, this is counterbalanced by the faction’s lack of useful Tactics and slow movement across the board. If you’re bringing one, make sure to save the CP for the re-roll. Sign in to check out Check out as guest . Elites updates this to affect your Terminators as well as your Plague Marines. Each Death Guard Commander has an Aura Tactic they can use. They’re not strong, and they’re not very tough (though Disgustingly Resilient means they’re tougher than you’re probably thinking), but they’re annoying as hell and you can take a lot of them. Cloudflare Ray ID: 622650e438fe2fee ... 40K Nurgle Death Guard Chaos Space Marines Hellbrute Helbrute Magnetized asShown. Death March (1 CP) – Use at the start of the Movement phase to give all of the models in you kill team +2” Movement for a turn, but they can’t Fall Back, Advance, or charge. Start or expand your collection. Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. Each is equipped with a plaguespurt gauntlet, which is a hand flamer that re-rolls 1s to wound, and a manreaper, which is a giant scythe that will destroy anything you point it at, hitting at S8 and re-rolling 1s to wound. However, keep in mind that this does not affect your charge distance – Plague Marines are just as eager to get stuck in as anyone else (all the better to spread Grandfather Nurgle’s blessings). 30:15. This gives you the opportunity to play aggressive and take risks in ways other factions can’t. Look elsewhere for your Commander. Each is equipped with a plaguespurt gauntlet, which is a hand flamer that re-rolls 1s to wound, and a manreaper, which is a giant scythe that will destroy anything you point it at, hitting at S8 and re-rolling 1s to wound. If you’ve got any questions or comments, or want to share your Death Guard Kill Team with us to feature on the site, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. Vote. Skip it unless you have 3 points and literally nothing else to do with them – a single point of Ld penalty usually won’t matter until late in the game, and in the interim you’ll probably get more out of a weapon upgrade or even another Poxwalker. – Poxwalkers are cheap, but they’re not really good at anything other than having a 1/3 chance to shrug off any incoming damage. NOVA Open Death Guard Kill Team By Trysanna | June 6, 2020 | 0 . – On a 4+, a model within 1” of your Leader at the end of the movement phase suffers a mortal wound. Don’t rely on them to do anything other than mill around objectives, operate doors, and potentially tie up your opponent’s shooting if you get lucky with positioning. Useful when it’s relevant, pointless when it’s not. – Gives a model +1 to Wound against IMPERIUM units in either one Shooting or Fight phase. 20% OFF Death Guard - Warhammer 40k Kill Team - Games Workshop. In addition to the plague spewer and blight launcher, you can also bring a reaper autocannon for 5 points. The flail is just as deadly here as on a Plague Marine but will need to pick up several kills to make the model’s points back. The faction ive been making the most lists for is the death guard. Kompletní specifikace produktu GW Warhammer 40.000 Kill Team The Dolorous Strain – Death Guard Kill Team, porovnání cen, hodnocení a recenze GW Warhammer 40.000 Kill Team The Dolorous Strain – Death Guard Kill Team The Death Guard advanced their two fighter specialists, with the zealot going up the middle and the combat specialist rushing around the right end. Expect every model in your opponent’s kill team to shoot at him from turn 1, but with 6 wounds and the same 2+/4++/5+++ as other Death Guard Terminators, he has a decent chance of making it across the board, and once he gets there, he’ll do work. This is a trade worth making – moving from S6 to S7 isn’t a breakpoint against most targets you’ll run across, and reliable 3 damage attacks at AP-3 will absolutely chew through most enemy kill teams. He’s also one of only two options you have for a Strategist specialist, and by far the cheaper of the two. Use this with Poxwalkers to keep your flail of corruption safe until it can close in for the charge. Out of Stock At a starting cost of 114 points, this guy is expensive, but scary. This helps offset your low Movement characteristics and let you get your models where you need them to be without sacrificing shooting. You’re going to have one of the best melee units on the table. Youtube Video » warhammer 40000 kill team elites battle report custodes vs death guard . His, ability is interesting, giving you a 1-in-6 chance of refunding CP spent on Tactics. Most of the Champion’s options aren’t great, with the exception of the plasma pistol or plasma gun – take one of those (favoring the plasma gun unless you don’t have the points). New (9) from $32.30 + FREE Shipping. A Demolition Specialist carrying this adds 1 to Wound Rolls, re-rolls fails, and hits automatically, even if the target is obscured. 40k Condit Death Guard featured Kill Team Tactics thechirurgeon, ©  2021 Goonhammer. Inexorable Advance Models in your kill team do not suffer the penalty to their hit rolls for shooting Heavy weapons during a battle round in which they moved, or for shooting Assault weapons during a battle round in which they Advanced . – With the release of Elites, your models ignore penalties to hit for moving and shooting Heavy weapons or advancing and shooting Assault weapons. Not bad. Купить Kill Team The Dolorous Strain – Death Guard Kill Team по цене 3800 ₽ в интернет-магазине warhammer Warlord.ru. Buy Dolorous Strain - Death Guard Kill Team - Kill Team 40k from Games Workshop - part of our ' Miniatures & Games - Warhammer 40,000 collection. You may need to download version 2.0 now from the Chrome Web Store. You’ll find that your models will survive attacks that you might otherwise expect to remove them from the game. The highlight here is the. So I started looking at the Chaos Space Marine Codex (and Traitor Legions supplement) and … tactic, which allows you to re-roll 1s on Disgustingly Resilient rolls. On a Combat or Zealot specialist, it averages 6 hit rolls and can spike as high as 9. Against lists with higher model counts, lean into the objectives that give you points for killing models and leave most of the Poxwalkers in the case – at T3 with no save but a 5+ to ignore wounds, they’re almost as likely to go down to a stray lasgun round or shuriken catapult as they are most specialist weaponry. Free shipping. This is a competitive Death Guard list that entered the NOVA Open this year, and is a solid starting point for your own roster. Close. As always, we’re interested in your feedback. As with most of my kill team projects it has grown rather out of control. Death Guard. my Death Guard kill team. Find great deals for Warhammer 40k Death Guard - Painted Plaguebearers Kill Team. The short range on his wargear means he’s going to want to get in close, so if you’re going to take him, have him escort your Fighters with melee weapons to give them some extra staying power while they move across the board. Page 1 of 2 - DG kill teams - posted in x DEATH GUARD x: Greetinhs fellow fetid ones,So with the big topic of KT now and the DG faction focus out. rule, but don’t need it as much since their melee attacks are resolving at AP -3 anyway. ... 40K Nurgle Death Guard Chaos Space Marines Hellbrute Helbrute Magnetized asShown. Listen along to the battle as it plays out, and hear the insight and tactics as the teams face off in a 100 point, competitive play match. rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. The faction ive been making the most lists for is the death guard. On the other hand, your models are tough to kill and you’re not a CP-hungry list, so using this isn’t as punishing as it might be in another faction.
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