Once you have used this feature, you can't do it again until you complete a long rest. But I like the concept, either way! You may not be A undead or construct to gain benefits from this class, also you must be a humanoid to gain benefits from this class, You can make a Werewolf quickly by following these suggestions. So the combination of Tasha's and this new UA has made it clear that there have been some considerable design direction changes over 5e's lifetime. And part of the reason they are feared. I went into this assuming too much, but yes you are correct at the end of what you said, in that the Werewolf is basically Vulnerable to silvered weapons until level 17 with a boon, however, would still harness the resistance to weapons magical/ or non-magical (Bludgeoning, Piercing and Slashing). You can use the bite attack a number of times equal to your proficiency bonus. Call the wolfs for help. You can use a shield and retain this benefit. I'm going to use this for sure, an, At last! They obey any verbal commands that you issue to them (no action required by you). You either chose or have been cursed with this burden, but it can make you a favor. Then choose the Outlander background. Bite. In addition, you have advantage on Dexterity saving throws against effects that you can see. Hit Points at 1st Level: 8 + Constitution modifier Hence why I am thinking it would be better to make spell damage resistance a boon, and for regeneration to halt during a round in which the werewolf is struck by silver. You can recover from the prone position without spending any additional movement. Archived. XXX and claw in my opinion are not overpowered, nor the AC bonus. While they wage wars, a pale man in dark robes skulks in the background waiting for the first to fall so he can introduce them to their end. The summoned wolves are friendly to you and your companions. 1st) Thank you! claw was because of the Monk class, (Because I needed some groundwork to see where to put the damage dice).. I used a revised fighter class with a better capstone based on their fighting style. To balance out the AC, and if someone wants to tone it down. You can't choose feats for your werewolf form. PDF compiled, edited and designed to resemble the o cial Player s Handbook by /u/Barkalot Prestige Class: Vampire Vampires are nigh immortal undead creatures whose existence go on unending except in the rare case of a determined foe who can turn their supernatural banes against them. Classes Overview Characters of any class can be found in Innistrad, though some classes are rarer than others. On a hit, the target takes 1d12 piercing damage. Like even with this class, having a werewolf in your party isn't exactly a good thing. or plural, not both in the same sentence. Having four attacks that can deal buckets of damage is imbalancing. A werewolf never had resistance to silver weapons. And it's probably not much more than the average 5e class, It's just in a different format. You also have the damage resistances of your werewolf form while in the normal form. A champion fighter (regeneration, high crit range, and four attacks). A resistance and a vulnerability combined equate to normal damage. Skills: Choose two from Acrobatics, Animal Handling, Athletics, Intimidation, Perception, Stealth, and Survival. I look forward to eventually editing as well as looking over the changes that will be made!.. The "Not Alone Buddies" get to know each other more!" Large damage die bonuses, extra damage bonuses from optional features, resistance to everything, super high AC limits and the weaknesses in place to help balance this all out gradually diminishes and then disappears. At 20th level, your werewolf form and normal form become one. You can't use this attack if your werewolf form is unavailable to you. The crimson claws embrace the monstrous nature of the werewolfs, becoming brutal and unstoppable hunters. Whenever you gain a ability score improvement, you can also increase your abilities while in the werewolf form. All werwolfs can trace their curse lineage back to an ancient shifter clan, each one with specific powers and strengths. Prerequisites. You can communicate with wolfs, dogs and similar creatures. Werewolf lords can assume a hybrid form as well as an animal form. The boons give a ton of flavor. In the time that a player played this werewolf class in my home campaign, he was a boss-fight for the party on multiple occasions, and nearly killed two party members. In addition, the form lasts for a number of hours equal to your level in this class or until your choose to drop it, don't require concentration and you can cast spells while in that form. Some classes are better suited for Werewolf, here you can find a list of what passives and abilities you benefit as a Werewolf from. I'll be pointing out some of the more egregious examples or errors or things that should be clarified. Also at 7th level, when your werewolf form is reduced to 0 hit points, you can use an action on your next turn to keep the form available. So I recently saw the notifications in my email about the comments/discussions here, and it is so great to hear everyone's opinions, critiques of my class.. Third, choose A spear, Longbow with a Quiver and 30 Arrows, and An Explorer's Pack. You can make one additional attack against each creature within 5 feet of you by using your reaction. A werewolf hybrid form is Medium size or the base creature’s size, whichever is larger. After waiting many months it's released. Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. DnD 5e Monsters Manual.pdf. As the Full Moon rises high into the night sky it illuminates the fields, forests, and creeks of the countryside. NOTE: This book was revised in June 2019! :). looking forward to it! Adventurer; Join Date: 8/6/2018 Posts: 5 Member Details #593 Golden_Spider. This was somewhat of a typo. I read the rule that in fact, barbarians do have resistance to these damages even if the weapon is magical. Solitary predators, vampires shun one Starting at 3rd level, your presence exude a dreadful aura, reflecting your monstrous nature. Starting at 7th level, whenever your werewolf form is available, you can use your bonus action to impose disadvantage on the attacks of one creature you can see until the start of your next turn. In addition, whenever you hit a marked creature with an attack roll, you deal additional damage equal to your natural attack die. For some, it means a time of rest, but for you, it means a fight, whether it's against your own demons, or anything foolish enough to cross your path during your "time of the month". View User Profile Send Message Posted Feb 2, 2021. Also, you can sense those creatures without relying in sight up to a range of 60 feet. Werewolf. When you do so, you regain hit points as if you had taken a short rest. Best Class for Werewolf in ESO. To qualify for new class levels as an occultist, ... the target wakes up, having become a lycanthrope of the same type as you (werebear, wereboar, weretiger, wererat, or werewolf) under the GM’s control. You can only use this feature while you have your Werewolf form available (with more than 0 hit points). One-click unsubscribe later if you don't enjoy the newsletter. /gs_flipbook/flip.php?xml=/demo_xml/272563.xml&w=500&h=354, https://watermark.dmsguild.com/pdf_previews/272563-sample.pdf, Customers Who Bought this Title also Purchased. When you reach 9th level, you can choose to become a large werewolf when you shapeshift. In addition, your dragon can use an action to make a claw attack against each creature within 5 feet of you. If you get the Touch of Class PDF there's something called the Occultist which allows you to play an abomination, a vampire, or a werewolf as your class, so you would keep control and it'd be even. It reverts to its true form if it dies. For those who want to focus more on a … Way of the Werewolf: Feats for Your Lycanthrope Read More » The Spells Known column of the Sons of Gaia Spellcasting table shows when you can learn more druid spells of 1st level or higher. You can swap between your normal and werewolf form freely, but you can't regain hit points while in the werewolf form. Ravaging Strikes can be moved up or down to make way for the ASI at level 16 (Or no need to move. This title was added to our catalog on April 10, 2019. Roll initiative for the summoned wolves as a group, which have their own turns. Beginning at 5th level, you can attack twice, whenever you take the attack action. I appreciate the complement! Advancement: By character class. In dire wolf form, they can trip just as normal wolves do. The AC I posted did +2 AC, but I am planning on taking it out, as well as the "Sturdy build" boon you can choose. When you reach 3rd level, you embrace the mother nature, that in return grants you the power to cast spells. Age. the werewolf's capstone is superior to that of the barbarians). Starting at 2nd level, you can briefly transform your body, summoning your claws. You must howl for 1 minute, and roll a d8, to see what creature you have summoned: The creature remain by your side for 1 hour. And of course, feel free to take any suggestions and build upon it if you want as well. Hit: 5 (1d6 + 2) piercing damage. Thanks for the comment. You ignore difficult terrain while using this feature. Thanks so much, man, Also, a bit of confusion. and 19th level for all classes, with some such as the Fighter and Rogue getting about one or two more ASI's at other levels (As a feature of the classes' focus on flexibility). The weapon must have the two handed or versatile property for you to gain this benefit. Hello and thanks for viewing! Some cathars draw on … Spells Known of 1st Level and Higher. I look forward to running it up in our next one/two-shot, using it for some NPCs in my Campaigns, and seeing more content fro. All this as well as a d12 damage die from XXX that can also deal an extra 2d8 damage if you choose the boons for it. A werewolf is a savage predator. doubled damage when hit. But yea that damage is a bit ridiculous. They just have the base resist to piercing, slashing and bludgeoning damage like the barbarian. When you reach 17th level your curse defends you from death. Once you use this ability, you can't do so again until you finish a short or a long rest. DnD 5e Monsters Manual.pdf. Once you gain the boon that negates silver vulnerability, you will then become resistant to silver damage. Starting at 2nd level you gain a fighting style chosen from the following below: When you roll a 1 or A 2 on a damage Die for an attack you make with a melee weapon that you are wielding with two hands you can reroll the die and must use the new roll, Even if the new roll is a 1 or a 2. The capstone for the defense fighting style is resistance to non-magical physical damage. But its not that bad since the fighter can be countered with magic (his one weakness). At 11th level, you begin to assume aspects from your werewolf form even when in human form. But to reading through it, there were some things that I spotted that could be better-clarified or written. Since the werewolf is starting to balance out in other areas it shouldn't really be a problem for it to have both, but the capstone of gaining resistance to "all magical sources of damage and other types of damage" is not only confusing but if it is what I think it is, it gives a little too much to the class mandatorily. It is true, I should have made this fact more apparent in the descriptions. When you do so, you regain the ability to shapeshift after 10 minutes, and your werewolf form is back with 1 hit point. Whenever you take damage, you can choose if the damage is taken by your normal or werewolf form. I enjoyed reviewing and hearing out your thoughts while building this Class. While you are wearing armor you gain a +1 to AC. These are the monsters from the folk tales, who terrorize villages on the countryside and turn against their own former kind, becoming a literal wolf in sheep's clothing. Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated. A bit late, but if other sources are OK, there are classes. I think this is a fantastic resource and class and I can't wait to play it. Aug 9, 2014 - Werewolf the Apocolypse Character sheet | Create your own roleplaying game books w/ RPG Bard: www.rpgbard.com | Pathfinder PFRPG Dungeons and Dragons ADND DND OGL d20 OSR OSRIC Warhammer 40000 40k Fantasy Roleplay WFRP Star Wars Exalted World of Darkness Dragon Age Iron Kingdoms Fate Core System Savage Worlds Shadowrun Dungeon Crawl Classics DCC Call of … Well, at this stage I can pretty much say that it is difficult to find any further problems without extremely thorough playtesting. 10th level is also a dead level (Something that is a no-no in class design), and I would recommend moving Quickened Transformation and Superior Willpower up to that level (It's nice that by the halfway point of your career as a shapeshifting killing machine, that you gain a bit more control). See chapter 10 of the Player's Handbook for the general rules of spellcasting and chapter 11 of the Player's Handbook for the druid's spell list. If you are with your maximum number of hit points, you gain the same amount in temporary hit points instead. For the next version this will be further clarified. [5e homebrew] Homebrew. In addition, you now have resistance to the three damage types while in your werewolf form. For 1 hour, you have advantage on all Wisdom (Survival) checks made to track those creatures (you roll one additional d20 if you already have advantage on that check). First choose Strength or dexterity to be your highest ability score, followed by Constitution, then Wisdom as a close third. [5e homebrew] Homebrew. Your Intelligence score increases by 1, and your Charisma score increases by 2. Its fine for one or two ASI levels to be accompanied by some other feature or increase). More than happy to help! And it's probably not much more than the average 5e class, It's just in a different format. The theme gives you a range of optional powers to choose from throughout the heroic tier. A werewolf’s animal form is always Medium size. While you are within 5 feet of a hostile creature, the creature has disadvantage on attack rolls that doesn't target you. While not transformed, you can make one claw attack as a bonus action. When wielding a Melee weapon in one hand and no other weapons, you gain a +2 to damage rolls with that weapon. Golden_Spider. DnD 5e Monsters Manual.pdf. Melee Weapon Attack: proficiency bonus + Dexterity modifier to hit, reach 5ft., one target. Part of the fun of 5E D&D is character advancement. Pre-buffing is a very powerful tool, make sure to use all your utility buffs before you transform, because those effects will stay on you even in Werewolf form for their duration. You can move twice your movement speed if you end your movement closer to a marked creature than when you started your turn. The werewolf lord presented here is a 10th-level human fighter and natural lycanthrope, using the following base ability scores: Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 12.
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