The only thing that i really missed was the button sensitivity. Please re-enable javascript to access full functionality. "Weak" is usually used for walking, because it changes button status from "100% pressed" to "50% pressed". I need to add to the first code to make it so when Joy11 is held down the b and s keys are no longer held down despite the level of JoyU. I don't know if the other wrappers support pressure sensitive input as well but first you need the right input source. From: Stedinator | #007 THe pressure sensitivity is good, but I can't count the number of times I accidentally shot someone with it, which was a pain. Modding Business > W.I.P Mods > MGS2 Raiden. The game for the console is awesome, this version for PC is not good. You rarely need them. When under pressure I'd often press a little harder than I needed to, which was a mistake. There is no issue, it works just like it did on PS2. Last I checked the PC version was based off the Xbox version, which had the analog-button thing stripped out since the Xbox controllers themself have digital face buttons only (meaning no pressure sensitivity). at least for MGS2, I played the PC version so I had no pressure sensitive buttons, it will be a problem for automatic rifles since they work on full press but pistols fire on release so you'll be fine most of the time. BIOS: USA v2.00, running near full speed. I'm using a display tablet, the Artist16 by xp-pen. What am I doing wrong? When I go to its settings in Windows, it registers different levels of pressure sensitivity. If you hold down L1 (autoaim) and X (weapon button) while ouside of fpv you can keep your weapon raised and run around the guard. 4. Xbox 360 Controller sup… However when I choose the paintbrush in Sketchbook Pro 8.5.0 I cannot get the brush size, nor the opacity to change with how hard I press. I personally finished MGS2 on PC using the V's fix like 4-5 times and I can assure you that It works just fine. Yeah, PC version lacked the PS2 pressure sensitive buttons. Imagine what it does. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Working on it another way. It's worth mention that MGS2:SoL requires PS2's pressure sensitive controls, so a PS2 controller is almost a necessity. Just gotta work on your finesse and get used to it again. AKA, for use in driving games. Machina: NTSC-U Windows Intel Core i7 @ 3.40 GHz; NVIDIA GeForce GTX 285 768MB; 1.1.0 (r5492) GSdx SSE41 (r5464) SPU2-X 2.0.0; LilyPad 0.11.0; Runs above full speed. This is not recommended for shared computers. If I hit [X] or [R2] in a game on my PC, they are triggered as BUTTONS and simply will give the car I am driving FULL throttle or FULL braking instead of being able to control it gradually. Step by step, how do I get my PC to recognize my PS3 Controller as a joystick with PRESSURE SENSITIVE buttons so that the buttons are in a sense an AXIS? Second this is not an issue at all, i just wanted to inform you, that your fix works perfectly with the Steam Controller. ? Even if you used a ps2 controller. Now that MGS series has finally been released on PSNow I'm trying to replay some of the games that I last played on PS2. I used the Triggers for the important pressure sensitive buttons. For Metal Gear Solid: The Essential Collection on the PlayStation 2, a GameFAQs message board topic titled "MGS3 is very pressure sensitive". However, I would really appreciate a yes/no answer so I know whether or not I should begin my noob attempt at making a script when I wake up. The first game arrived on PC back in 2000 and was a pretty faithful adaptation of the original 1999 PS1 title with a few differences.
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