The "Not Alone Buddies" get to know each other more!" You regain a number of hit points equal to your Wisdom modifier. A werewolf is a savage predator. Spells Known of 1st Level and Higher. 1 Blurb 2 Episode Overview 3 Characters 4 Gallery 5 Trivia 6 Video 7 Navigation "The class heads to the club social. Members of their race that are born with the curse can infect others and can control their shifting. NOTE: This book was revised in June 2019! For the next version this will be further clarified. STR 14 (+2) DEX 16 (+3) CON 14 (+2) INT 8 (-1) WIS 12 (+1) CHA 10 (+0), Skills The same as your skills in your normal form, Senses blindsight 20 ft., darkvision 120 ft., passive Perception 10 + your proficiency bonus. I'm going to use this for sure, an, At last! Hit Points at 1st Level: 8 + Constitution modifier In addition, you have advantage on Dexterity saving throws against effects that you can see. Search GM Binder Print / Generate PDF Visit User Profile Reaper. Most people who go champion are underwhelmed by its design as well as going purely a barbarian, hence the combination of these two (People would multi class anyway). In its humanoid form, a werewolf has heightened senses, a fiery temper, and a tendency to eat rare meat. Melee Weapon Attack: proficiency bonus + Strength modifier to hit, reach 5ft., one target. I think this is a fantastic resource and class and I can't wait to play it. For some, it means a time of rest, but for you, it means a fight, whether it's against your own demons, or anything foolish enough to cross your path during your "time of the month". PDF compiled, edited and designed to resemble the o cial Player s Handbook by /u/Barkalot Prestige Class: Vampire Vampires are nigh immortal undead creatures whose existence go on unending except in the rare case of a determined foe who can turn their supernatural banes against them. The theme gives you a range of optional powers to choose from throughout the heroic tier. The AC I posted did +2 AC, but I am planning on taking it out, as well as the "Sturdy build" boon you can choose. However this has also had the side effect of gradually heaping on inconsistencies, contradictions, and older material often being simply worse than new classes or feats. Traits Shapechanger: The werewolf can use its action to Polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is Humanoid.Its Statistics, other than its AC, are the same in each form.Any Equipment it is wearing or carrying isn't transformed. These are the monsters from the folk tales, who terrorize villages on the countryside and turn against their own former kind, becoming a literal wolf in sheep's clothing. When you do so, you regain hit points as if you had taken a short rest. or plural, not both in the same sentence. At 7th level, when you use your action to cast a spell, you can use your bonus action to enter in a tree within 5 feet of your, and emerge in another tree within 5 feet. It’s part of the reason they’ve managed to survive for so long. doubled damage when hit. The only problem I have left is that the capstone is now too weak. At 14th level, your regenerative powers are unmatched. Close. You know two 1st-level druid spells of your choice. A werewolf hybrid form is Medium size or the base creature’s size, whichever is larger. In addition, whenever you are not wearing armor in your normal form, your AC equals 10 + your Constitution modifier + your Dexterity modifier. Its wolf form is a fearsome predator, but its hybrid form is more terrifying by far — a furred and well-muscled humanoid body topped by a ravening wolf’s head. Thanks so much, man, Also, a bit of confusion. Thank you for this comment, this was truly a well thought out reply.. It is so refreshing to have a class that embraces the RP side not only combat. To qualify for new class levels as an occultist, ... the target wakes up, having become a lycanthrope of the same type as you (werebear, wereboar, weretiger, wererat, or werewolf) under the GM’s control. After waiting many months it's released. Thank you for the support; I will most likely put you as a special thanks at the back of the class guide!.. And it's probably not much more than the average 5e class, It's just in a different format. Combined with their lo… If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. Thanks for the comment. You either chose or have been cursed with this burden, but it can make you a favor. A creature can repeat the saving throw in each of its turns to end the effect. NOTE: This book was revised in June 2019! In dire wolf form, they can trip just as normal wolves do. Level Adjustment: +3. DnD 5e Monsters Manual.pdf. Golden_Spider. All werwolfs can trace their curse lineage back to an ancient shifter clan, each one with specific powers and strengths. Proficiencies. I read the rule that in fact, barbarians do have resistance to these damages even if the weapon is magical. As a Werewolf you gain the following class features. Meet the full alchemist, cardcaster, diabolist, feywalker, morph, noble, and occultist classes for your 5E games in this 70-page book! I've been looking for balanced Werewolf character to play in a game and I finally found it here. Once you gain the boon that negates silver vulnerability, you will then become resistant to silver damage. Whenever you finish a long rest, you can choose one of the following damage types: blugeoning, piercing or slashing, and become resistant to it from non-magical and non silvered sources until your next rest. Starting at 7th level, whenever your werewolf form is available, you can use your bonus action to impose disadvantage on the attacks of one creature you can see until the start of your next turn. The crimson claws embrace the monstrous nature of the werewolfs, becoming brutal and unstoppable hunters. Overview Transcript Gallery "Werewolf Class" is the 2nd episode ofMyStreet Phoenix Drop High. Werewolf. [5e homebrew] Homebrew. A bit late, but if other sources are OK, there are classes. Starting at 15th level, you can claw your way trough your foes. I would recommend making it resistance to spell damage, and make it as a boon option (That way if a player ABSOLUTELY wants to play a werewolf with a spell-turning hide or somesuch, it can be something planned for and gained via sacrificing a boon choice). I just want to say thanks! Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. Vampires don’t mature and age in the same way that other races do. Starting at 13th level, you can unleash a powerful howl to the moon, that can generate two different effects. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. When you take a short rest, you can spend hit dices to restore both forms. So I recently saw the notifications in my email about the comments/discussions here, and it is so great to hear everyone's opinions, critiques of my class.. Many have posed the question… within lies the answer. Age. You must end of your movement above ground, or else you take 1d10 bludgeoning damage and it is expelled from the ground. May 1, 2019 - An organized Collection of DnD custom class homebrews. Kobold Quarterly #19 (which is still available if you want a copy!) When you do so, you regain the ability to shapeshift after 10 minutes, and your werewolf form is back with 1 hit point. I play this in my game and i am loving it. When you reach 3rd level, you embrace the mother nature, that in return grants you the power to cast spells. When you are reduced to 0 hit points in your werewolf form, any additional damage is transferred over to your normal form. The class is a tad bit overpowered. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Werewolf level after 1st, Armor: Light Armor, medium armor, shields While they wage wars, a pale man in dark robes skulks in the background waiting for the first to fall so he can introduce them to their end. You cannot use the crushing XXX unless they are restrained for a whole round by this XXX (With the proper boons), when then you can choose to use the crushing XXX boon doing 2d12, and that is your full action, again you cannot XXX and claw in one round of attacks. You must howl for 1 minute, and roll a d8, to see what creature you have summoned: The creature remain by your side for 1 hour. When wielding a Melee weapon in one hand and no other weapons, you gain a +2 to damage rolls with that weapon. When you are in your werewolf form and get hit by an attack that would let you drop to 0 hit points, you can choose to have 1 hit point instead. You have advantage on Wisdom (Perception) checks that rely on hearing or smell. So if you XXX you can do 1d12 +1d8 (Acid) + Str. You can recover from the prone position without spending any additional movement. When your enemies are too great in strength and number you can turn into a beast that can turn the situation to better, but also to worse. Also at 7th level, when your werewolf form is reduced to 0 hit points, you can use an action on your next turn to keep the form available. You ignore difficult terrain while using this feature. Sons of gaia are the wardens of nature. When you use your Natural Replenishment feature, you can choose two creatures within 10 feet to recover the same amount of hit points. All this as well as a d12 damage die from XXX that can also deal an extra 2d8 damage if you choose the boons for it. These seven classes originally appeared in EN5ider, the 5th Edition patreon. Saving Throws: Strength, Wisdom At 5th level, you can use your bonus action to leap up to your walking movement speed in any direction. I enjoyed reviewing and hearing out your thoughts while building this Class. Starting at 3rd level, you become able to speak with wolves and have access to their acute sense of smell and hearing even in your normal form. claw was because of the Monk class, (Because I needed some groundwork to see where to put the damage dice).. Starting at 10th level, whenever you restore hit points to a creature, you don't roll the die to restore hit points, and instead you restore the maximum amount of hit points for that die. If any of your forms has at least 1 hit point, you don't fall unconscious. Just thought you should know. You remain on your werewolf form until you are reduced to 0 hit points while transformed. PDF compiled, edited and designed to resemble the o cial Player s Handbook by /u/Barkalot Prestige Class: Vampire Vampires are nigh immortal undead creatures whose existence go on unending except in the rare case of a determined foe who can turn their supernatural banes against them. Also, being reduced to 0 hit points on your werewolf form is a traumatic experience of semi-death, and to regain your ability to shapeshift, you need to spend a number of hit dice equal to half your Werewolf level (rounded up). Adventurer; Join Date: 8/6/2018 Posts: 5 Member Details #593 Golden_Spider. Aug 9, 2014 - Werewolf the Apocolypse Character sheet | Create your own roleplaying game books w/ RPG Bard: www.rpgbard.com | Pathfinder PFRPG Dungeons and Dragons ADND DND OGL d20 OSR OSRIC Warhammer 40000 40k Fantasy Roleplay WFRP Star Wars Exalted World of Darkness Dragon Age Iron Kingdoms Fate Core System Savage Worlds Shadowrun Dungeon Crawl Classics DCC Call of … In other words, it still warrants the title of "curse". :). If you move at least 20 feet straight toward a creature and then hits it with a melee weapon attack in the same turn, you deal additional damage equal to your claw damage die. You may not be A undead or construct to gain benefits from this class, also you must be a humanoid to gain benefits from this class, You can make a Werewolf quickly by following these suggestions. Ad Hoc Character Creation. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Sign In. Part of the fun of 5E D&D is character advancement. And of course, feel free to take any suggestions and build upon it if you want as well. Once you use this ability, you can't do so again until you finish a short or a long rest. I have made a full 20 level Lycanthrope class for 5e with three archetypes. You start with the following equipment, in addition to the equipment granted by your background: Starting at 1st level, you gain control over your curse, and can use your bonus action to transform into a werewolf, or to transform back to your normal form. A werewolf from the start, has vulnerability to silver weapons i.e. The transformation benefits says you gain resistance to all slashing, piercing, and bludgeoning damage (thus implying that it works even against silver and magical damage). So the combination of Tasha's and this new UA has made it clear that there have been some considerable design direction changes over 5e's lifetime. DnD 5e Monsters Manual.pdf. But I like the concept, either way! Also, you can sense those creatures without relying in sight up to a range of 60 feet. A resistance and a vulnerability combined equate to normal damage. Its fine for one or two ASI levels to be accompanied by some other feature or increase). Use them if you want! Barbarians are not a common sight in Innistrad. looking forward to it! Large damage die bonuses, extra damage bonuses from optional features, resistance to everything, super high AC limits and the weaknesses in place to help balance this all out gradually diminishes and then disappears. No problem! Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated. View User Profile Send Message Posted Feb 2, 2021. Some classes are better suited for Werewolf, here you can find a list of what passives and abilities you benefit as a Werewolf from. As the Full Moon rises high into the night sky it illuminates the fields, forests, and creeks of the countryside. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Starting at 18th level, when you use your Moon Howl to mark a creature, you can mark all enemy creatures within 60 feet of you. Starting 15th level, the natural blessing spread life around you. You can mark the scent of nearby creatures. See chapter 10 of the Player's Handbook for the general rules of spellcasting and chapter 11 of the Player's Handbook for the druid's spell list. Lycanthrope class! But in alternate forms, that’s where it’s obvious. For you, it means a long night, for you are a werewolf. Starting at 10th level, your movements become quick and unpredictable. To balance out the AC, and if someone wants to tone it down. Aggressive mutagen would give immunity to poison damage. This was somewhat of a typo. Ok. COMBAT [edit | edit source] Werewolf lords can assume a hybrid form as well as an animal form. that being targeted by spells or silver is not an immediate death sentence, but it will make the werewolf and his companions think quick and adjust their strategy. More than happy to help! You can see the changelog at the end of the class PDF. Alternatively, if you don't have any tree nearby, you can burrow for a range up to your movement speed as a bonus action. XXX and claw in my opinion are not overpowered, nor the AC bonus. Advancement: By character class. Error: No match for email address or password. Beginning at 5th level, you can attack twice, whenever you take the attack action. Hit Points 5 + your Constitution bonus in wolf form. Since the werewolf is starting to balance out in other areas it shouldn't really be a problem for it to have both, but the capstone of gaining resistance to "all magical sources of damage and other types of damage" is not only confusing but if it is what I think it is, it gives a little too much to the class mandatorily. Once you have used this feature, you can't do it again until you complete a long rest. Classes Overview Characters of any class can be found in Innistrad, though some classes are rarer than others. Starting at 3rd level, whenever you cast a spell of 1st level or higher, the nature you embraces restore your vitality. The Spells Known column of the Sons of Gaia Spellcasting table shows when you can learn more druid spells of 1st level or higher. Starting at 2nd level, you can briefly transform your body, summoning your claws. It reverts to its true form if it dies. Ability Score Increase. 1.) The werewolf lord presented here is a 10th-level human fighter and natural lycanthrope, using the following base ability scores: Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 12. Languages Same as in the normal form (can't speak). You make a melee weapon attack against a creature within 5 feet. Again, you can choose to either XXX or Claw, You cannot do both in one round of attacks. Sign In. In addition, you can cast the "speak with animals" spell a number of times equal to your Wisdom modifier (minimum once). It is true, I should have made this fact more apparent in the descriptions. I will be lowering the damage you can get from biting from exluding the extra d6 or d8. (A werewolf with 10 Strength has only +2 to hit and so on.) A champion fighter (regeneration, high crit range, and four attacks). Call the wolfs for help. The weapon must have the two handed or versatile property for you to gain this benefit. Now add that to heavy armor master (damage reduction) plus champion fighter regeneration and obviously there actually are some pretty broken builds out there. Some cathars draw on … But its not that bad since the fighter can be countered with magic (his one weakness). You can use both your's and your's werewolf hit die in either form. the werewolf's capstone is superior to that of the barbarians). The immense amount of hit points the werewolf has means, This is a very interesting class, definitely along the lines of what I was looking for. Both download and print editions of such books should be high quality. In addition, you only age one year for every ten years passed, and can't be magically aged. Werewolves in normal form look just like anybody else. Archived. Lycanthrope class! While not transformed, you can make one claw attack as a bonus action. Keen Hearing and Smell. Some cathars draw on … I used a revised fighter class with a better capstone based on their fighting style. Starting at 2nd level you gain a fighting style chosen from the following below: When you roll a 1 or A 2 on a damage Die for an attack you make with a melee weapon that you are wielding with two hands you can reroll the die and must use the new roll, Even if the new roll is a 1 or a 2. Your formula doesn't include the AC bonus granted by the features under the core levelling. In addition, you can replace any of those attacks with a claw attack while your wolf form is available. Adventurer; Join Date: 8/6/2018 Posts: 5 Member Details #593 Golden_Spider. I look forward to running it up in our next one/two-shot, using it for some NPCs in my Campaigns, and seeing more content fro. The Curse of Lycanthropy is forever changed with Once you have used this ability, ... SRD Rules Reference for Dungeons & … class itself taking things from fighter and barbarian, however this was partially the point. /gs_flipbook/flip.php?xml=/demo_xml/272563.xml&w=500&h=354, https://watermark.dmsguild.com/pdf_previews/272563-sample.pdf, Customers Who Bought this Title also Purchased. Golden_Spider. For those who want to focus more on a … Way of the Werewolf: Feats for Your Lycanthrope Read More » Definitely will try and actually play-test this sometime in a campaign. A werewolf never had resistance to silver weapons. Hit: 5 (1d6 + 2) slashing damage. Like even with this class, having a werewolf in your party isn't exactly a good thing. The new spell must be of a level for which you have spell slots. You can only use this feature while you have your Werewolf form available (with more than 0 hit points). One-click unsubscribe later if you don't enjoy the newsletter. In addition, when a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to attempt to grapple or shove the creature. All this while being resistant to all forms of damage, possibly even removing vulnerability to silver. You can swap between your normal and werewolf form freely, but you can't regain hit points while in the werewolf form. Combat. When engaged in two weapon fighting you can add the ability modifier to the damage of the second attack. But to reading through it, there were some things that I spotted that could be better-clarified or written. I'll for sure look into the ability score increase levels, as well as looking at toning down some of the AC and Resistance limits. Each of these spells must be of a level for which you have spell slots. I also will state, that from my experience, players reach very high AC (from magical items) in each campaign I've been in (with magical armor and shields), which was my reasoning for giving the class a gradual AC boost since the Lycanthrope will not be particularly able to use magical AC boosting. Werewolf lords can assume a hybrid form as well as an animal form. So, you might want to change "are" to "is" or just change all of it to a more plural form. Does the werewolf's resistance still not work against magical and silver weapons? Third, choose A spear, Longbow with a Quiver and 30 Arrows, and An Explorer's Pack. In addition, whenever you hit a marked creature with a natural attack, you roll the damage die twice. A werewolf can take the Path of the Crimson Claw or the Sons of Gaia. Aug 9, 2014 - Werewolf the Apocolypse Character sheet | Create your own roleplaying game books w/ RPG Bard: www.rpgbard.com | Pathfinder PFRPG Dungeons and Dragons ADND DND OGL d20 OSR OSRIC Warhammer 40000 40k Fantasy Roleplay WFRP Star Wars Exalted World of Darkness Dragon Age Iron Kingdoms Fate Core System Savage Worlds Shadowrun Dungeon Crawl Classics DCC Call of … Starting at 3rd level, you can use your feral instincts to react quickly and trace your victims. But in any case, most of these minor issues won't be brought up unless you want me to. I am currently working on crediting all the artists and creators. Source: Plane Shift - Zendikar. I calculated that using the average damage of a XXX attack if strength is maxed and with capstone (6 + 7 = 13) plus the improved XXX boon (4 + 4 = 8), yields an average damage of 21 * 4 attacks = 84 damage! At 3rd level, you can add your Wisdom modifier to your initiative rolls. Meet the full alchemist, cardcaster, diabolist, feywalker, morph, noble, and occultist classes for your 5E games in this 70-page book! Anyone could potentially be a lycanthrope, considering there aren’t any defining features to indicate one. Does the Aggressive Mutagen boon grant resistance or immunity to poison (It mentions immunity, and then resistance). Best Class for Werewolf in ESO. Otherwise, it uses its own base speed. On a hit, the target takes 1d12 piercing damage. Your werewolf form have hit dices independently of your normal form, and you can't use your hit dices from your normal form to restore hit points from your werewolf form, or vice versa. Your Intelligence score increases by 1, and your Charisma score increases by 2. These are only my opinions. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Once you use this feature, you can't use it again until you finish a long rest. The organi-zations and character types noted below are described in more detail on the following pages. presented an all new racial theme, which allowed PCs to take on the role of a legendary werewolf. Gaining a level gives characters new features and options. Armor Class: In hybrid or animal form the werewolf has a +2 bonus to its natural armor. and 19th level for all classes, with some such as the Fighter and Rogue getting about one or two more ASI's at other levels (As a feature of the classes' focus on flexibility). Hence why I am thinking it would be better to make spell damage resistance a boon, and for regeneration to halt during a round in which the werewolf is struck by silver. Subscribe to get the free product of the week! :). Thank you for the response! Ok, thank you very much for your feedback and thoughts on my class! Pre-buffing is a very powerful tool, make sure to use all your utility buffs before you transform, because those effects will stay on you even in Werewolf form for their duration. The capstone for the defense fighting style is resistance to non-magical physical damage. In dire wolf form, they can trip just as normal wolves do. Also, it is actually the upgraded version at level 17. Choose a number of creatures within 60 feet of you, up to a number equal of your proficiency bonus. For example, if you know the first level spell chromatic orb and have a 1st-level and 2nd-level spell slot available, you can cast chromatic orb using either slot. But yea that damage is a bit ridiculous. Lastly, having resistance to all damage types AND a +4 to Str and Con is kinda broken still (A class strong defensively against almost everything is not well made). Traits Shapechanger: The werewolf can use its action to Polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is Humanoid.Its Statistics, other than its AC, are the same in each form.Any Equipment it is wearing or carrying isn't transformed.
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